
			
			/**
			* 
			* Debug CLASS
			* 
			* OPEN SOURCE
			*
			* @ Created by: Robert Hoekman, Jr. (www.rhjr.net) & Interactive Alchemy (www.InteractiveAlchemy.com)
			*
			* @ PURPOSE: Used in conjunction with DebugIt Receiver (SWF). Creates a LocalConnection so you can
			* trace data outside of the Flash authoring tool, while your application is running in its
			* testing/production environment. Data is also traced to the Output panel, so you can use Debug.write()
			* instead of trace() calls in all cases.
			*
			* @ USAGE: Instead of calling trace(), call Debug.write() and pass it as many parameters as you
			* need (comma-delimited, of course). Each parameter displays on a new line in DebugIt Receiver.
			*
			*/
			class com.interactiveAlchemy.utils.Debug extends MovieClip
			{
				/**
				* Private members
				*/
				private static var _lc : LocalConnection;
				private static var _isInitialized : Boolean = false;
				
				/**
				* write()
				* Traces data to the Output panel within Flash, and displays the same data
				* in DebugIt Receiver, enabling debugging outside of Flash.
				*/
				public static function write (arguments:String) : Void 
				{
					// Check for existing LocalConnection. If none, create one.
					if ( ! _isInitialized)
					{
						_lc = new LocalConnection ();
					}
					// Send params to DebugIt Receiver
					_lc.send ("_debugIt", "write", arguments);
					// Trace each argument on its own line in the Output panel as well

				}
			}
			
			
		
		